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Inhalt SPIEL DOCH! 1-2018:
Diese Ausgabe enthält ein "SET"-Schnupperspiel von Amigo.
Sebastian Fitzek: "Der Spieler ist eine geniale Figur"
Safehouse: Flucht durch das Buch
...
A-games (2021)Grund (engl.) is a childrens game for 2 to 4 players aged 8+ with a playing time of 45-60 minutes. Players control groups of kids on a playground, competing to collect happiness points by building sandcastles, taking photos, and completing missions while managing energy and avoiding a roaming cat. The game combines worker placement and area influence with tactical and strategic challenges.
The game takes place at a playground where the players, while controlling groups of kids try to collect as many "happiness points" as they can in 9 rounds by building sandcastles or taking nice pictures of the flowers and insects with their mobile phones. But the cat prowling around the ground can spoil their plans. The players have to take into consideration their opponents' moves to compete with them or even to avoid conflicts. They have to accomplish the special missions too, better than their opponents.
In Grund, each player controls a bunch of kids at the playground. At the beginning of each round the cat has to be moved to another tile on the board by randomly drawing a movement card (it will affect the tile where it stays). After that, the players have to move all their kids to an adjacent tile (or even further if consuming energy points), one after another in turn. There are special tiles where only a limited number of kids can stay at the same time.
Once all the kids have been moved, it comes to "conflict" on the tiles with kids belonging to different players to decide who rules the tile. The competing players have to bid energy cards, the one who offers the most will rule the tile (the bidden energy cards have to be exchanged). The winner performs the tile action. The actions can be as follows: get an additional sandcastle part, get a photo of a flower/insect, get an energy card, draw a chance card, call an additional kid onto the ground for 10 energy points, get "happiness points", etc.
At the end of the ninth round it comes to the evaluation. The players get "happiness points" for their sandcastles, photo collections, energy points and accomplished missions.
Grund is a smart combination of a worker placement and an area influence game where your situation awareness, tactical, strategic and trouble solving skills are challenged.
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Inhalt SPIEL DOCH! 1-2018:
Diese Ausgabe enthält ein "SET"-Schnupperspiel von Amigo.
Sebastian Fitzek: "Der Spieler ist eine geniale Figur"
Safehouse: Flucht durch das Buch
...
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Zubehör Box S mit abnehmbarem Deckel, stapelbar, Abmessungen ca. 7x7x2 cm.

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