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Ceylon (2nd Edition) (engl.)

Ceylon (2nd Edition) (engl.) 
Bild 2 Bild 3 Bild 4   
Game titleCeylon (2nd Edition) (engl.)
Item numberLNO003
AuthorsChris Zinsli, Suzanne Zinsli
Number of Players2 3 4
Agefrom 10 Years
Durationapprox. 60 minutes
Genre:Asia History
Game category:Kennerspiele Strategy Games
Game mecanic:Action points Auction Resource management Worker Placement
Recommended for:Adult Teenager
Product type:
Game Level:Kennerspiel
Weight2100 g
Manufacturer LudonovaLudonova (2018)
Contact data
Instructions inEN
Customer RatingThere are currently no product reviews.
Important notes Warning! Not suitable for children under 36 months. Risk of suffocation due to small parts.
Article StateNew and original packaging

Description

Ceylon (2nd Edition) (engl.) is a strategy game for 2 to 4 players aged 10+ with a playing time of 60 minutes. Players develop tea plantations in 19th century Ceylon, competing to produce and sell tea, gain favor with district counselors, and advance technology to score the most points and win.

During the second half of the nineteenth century in what was then Ceylon, today known to all as the nation of Sri Lanka, a deadly fungus killed off all the coffee plantations on the island thus causing a serious economic crisis. The Scot James Taylor, and later many other entrepreneurs, set about substituting tea plantations for coffee plantations and hence creating what many connoisseurs today consider to be the best tea in the world.

In Ceylon, players take on the role of the pioneers who developed the Ceylon tea industry. As such, they build plantations in different districts and at different altitudes. They produce tea and try to sell it to the most important export companies. To favor this task, they must win the favor of the counselors of each district and develop the necessary technology that allows them to get ahead of their competitors.

At the end of the game, players score points for having plantations in each district, for meeting demands that have been set, for the level of technological development reached, and for the amount of money collected. In the end, the player who has the most points wins.


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