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Imperialism: Road to Domination (engl.)

Imperialism: Road to Domination (engl.)      
Game titleImperialism: Road to Domination (engl.)
Item numberG3P002
AuthorKonrad Perzyna
IllustratorKatarzyna Fic
Number of Players2 3 4
Agefrom 12 Years
Durationapprox. 90 minutes
Genre:America Asia Europe History Timeless
Game category:Kennerspiele Strategy Games
Game mecanic:Action points Area Control Bluff Carddriven Resource management Worker Placement
Recommended for:Adult Teenager
Product type:
Game Level:Kennerspiel
Weight1250 g
Manufacturer G3 Publishing (2014)
Contact data
Instructions inEN
Customer RatingThere are currently no product reviews.
Important notes Warning! Not suitable for children under 36 months. Risk of suffocation due to small parts.
Article StateNew and original packaging

Description

Imperialism: Road to Domination (engl.) is a Kennerspiel for 2 to 4 players aged 12+ with a playing time of 90 minutes. Players control superpowers from the 15th to 19th century, aiming to build mighty empires through economic growth, military expansion, and strategic alliances. Success depends on balancing war, diplomacy, and internal stability to gain the most glory points.

Imperialism: Road to Domination approximately covers the period from the 15th to the 19th century. The players control superpowers and attempt to transform them into mighty empires. To accomplish this, they will not only have to look after the economic growth and try to gain social and civilizational achievements, but also modernize and expand their fleet and land army. Because being at war is expensive, it is often wiser to resort to plots and lies. Sometimes, making empty promises by negotiating tables is better than getting involved into a risky and exhausting war, which may empty the treasury and expose you to losing the precious prestige. The players have to pay extra attention to the dissenters who, especially in the beginning of the game, have greater military power and will not hesitate to draw others into a religious war. Will you manage to create an enormous colonial empire, military European dominium, or a small territorially but strong economically country? The player’s choices, luck, and reactions of others will affect the struggle. Creating an empire requires good strategic sense and flexible approach to the current military and economic situation. The players have to forge thoughtful alliances and avoid wars which they may not win.

The aim of the game is to create the most powerful empire. To achieve this, the players will change the reigning rulers, brew plots, conspire, conquer minor countries and overseas lands which will increase the level of goods production in their empire. The players will have to expand their armies and fleet to confront other superpowers. The player with most glory points wins


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